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- Documentation file for !Hextris version 0.20
-
-
-
- Hextris is public domain. It is dedicated to all those, who deliver true
- quality public domain software.
-
- This file describes the desktop game Hextris for the Acorn RISCOS range of
- personal computers. The game is quite simply a variation of the grand
- classic 'Tetris' game of the 1980s, though much harder. It is not necessary
- to read this file in order to play the game, so if you don't care about
- learning all the esoteric features of the game, just stop reading by the end
- of this paragraph and get playing!
-
- If you reached this paragraph anyway, you will probably want to know a
- little more about the game of Hextris, so below is the table of contents of
- this file, each line is the name of a section describing some feature of
- Hextris.
-
-
-
- Contents
- ______________________________________________________________________
-
- Features
- Gameplay
- The Hextris Menu
- Scoring
- Extras
- Technical
- Disclaimer and Addresses
-
-
-
- Features
- ______________________________________________________________________
-
- Hextris is a desktop game, handwritten in assembler for smallness and fast
- execution. Below is listed the main features of Hextris.
-
- Fully multitasking game in RISCOS desktop.
- Handwritten in ARM assembler, taking very little processor time.
- Compact program (approximately 16KB).
- User customisable. Settings can be saved.
- Control by keyboard or mouse.
- Adaptive to mode changes.
- Optimised redrawing.
- Permanent highscore table.
-
-
- Gameplay
- ______________________________________________________________________
-
- Open the Hextris game window by clicking on its icon on the iconbar. The
- game is started by clicking the mouse select button within the game window.
-
- Hextris can be controlled by either keyboard or mouse. The mode of control
- is selected by clicking the corresponding item within the menu
- 'Hextris.Options.Control'.
-
-
- Keyboard control
- ----------------
- The control keys can be altered in the submenu of
- 'Hextris.Option.Control.Keys'. The default keys are as follows:
-
- Z - left
- X - right
- ' - rotate counter clockwise
- / - rotate clockwise
- <space> - drop
- H - toggle help
- P - pause (click in game window to resume game)
-
- The game can also be paused by clicking the mouse select button within the
- game window. Note that Hextris will be paused if another application claims
- the input focus of the Wimp.
-
-
- Mouse Control
- -------------
- When Hextris is controlled by mouse, the brick is moved horizontally by the
- movement of the mouse. The left mouse button rotate the brick
- counterclockwise, while the right mousebutton rotates the brick clockwise.
- The middle button drops the brick.
-
- Pausing the game under mouse control is obtained by either closing the game
- window or clicking the mouse adjust button in the Score/Help window. The
- game is started/resumed by clicking the mouse select button within the game
- window.
-
- If Hextris is played with mouse, it does not claim the input focus of the
- Wimp. This means that you can use an editor, while your girlfriend play
- Hextris with the mouse.
-
-
- Hextris can be customised in its appearance in a variety of ways. The
- customisation is accessed in the submenu 'Hextris.Options'. The next section
- will describe most of the other features of Hextris.
-
-
-
- The Hextris Menu
- ______________________________________________________________
-
- Below is a description of each item in the Hextris menu, ordered top-down,
- as they appear on-screen.
-
-
- Hextris.Info
- The submenu of this item is the standard info box.
-
- Hextris.Options
- The submenu of this item provides access to the various options of Hextris.
-
- Hextris.Options.Control
- The submenu of this item is for selecting which control to use, either keys
- or mouse. Clicking this item toggles between the two modes of control.
-
- Hextris.Options.Control.Keys
- Click this to select the keyboard for playing. The submenu of this item is
- used for selecting new control keys. See the section 'Gameplay' for details.
-
- Hextris.Options.Control.Mouse
- Click this to select the mouse for playing. See the section 'Gameplay' for
- details of how to control Hextris with the mouse.
-
- Hextris.Options.Sprites
- Clicking any of the four items in the submenu of this item, will change the
- appearance of Hextris, by loading a new set of sprites. If you have designed
- your own sprites, you can write the name of the spritefile into one of the
- icons (See the 'Technical' section for further details). The four menu items
- described below are the default names. Hextris.Options.Sprites.medium
- Click this to select medium size, multicoloured appearance of the bricks.
-
- Hextris.Options.Sprites.large
- Click this to select extra small size, multicoloured appearance of the
- bricks.
-
- Hextris.Options.Sprites.small
- Click this to select small size, multicoloured appearance of the bricks.
-
- Hextris.Options.Sprites.lhomo
- Click this to select the large size, homegeneous coloured appearance of the
- bricks. Note that this is a special variant and only applicable in 256
- colour modes. There are also small and medium size versions of this, called
- 'shomo' and 'mhomo' respectively.
-
- Hextris.Options.Size
- The extent of the playarea can be controlled in the submenu of this item.
-
- Hextris.Options.Colour
- Click within the submenu of this item to change the background colour of the
- playarea. Note that some bricks may be invisible, if the background colour
- is the same as the brick.
-
- Hextris.Options.Adapt mode
- Click this item to toggle Hextris's automatic adaptation to mode changes.
- When this option is set, Hextris will try its best to adapt to a mode
- change, in effect ensuring a continuous fast update of the playarea. Note
- that disc access will occur on modechanges, when this option is enabled. See
- the section 'Technical' for further details.
-
- Hextris.Options.Help
- Click this item to toggle the help feature. You can also toggle the help
- feature by clicking select within the Score/Help window.
-
- Hextris.Options.Save
- Clicking this item will save all the current settings of the options on
- disc, such that Hextris will appear the same, next time it's loaded. All
- options, which can be set within the 'Hextris.Options', menu are saved.
-
- Hextris.Show
- The submenu of this item controls opening of various information windows.
- Clicking directly on this item, opens the Help/Score window.
-
- Hextris.Show.Help
- Click this item to open the Score/Help window. This window will display your
- current score and the number of lines you have cleared. If the help feature
- is enabled, the window will also show you the next brick to appear.
-
- Hextris.Show.Statistics
- Click this item to open the statistics window. This window displays how many
- times each brick has occurred since you loaded Hextris.
-
- Hextris.Show.Highscores
- Click this item to open the highscores window.
-
- Hextris.Quit
- Click this to quit Hextris. Note that this item is only present on the
- iconbar menu.
-
-
-
- Scoring
- _______________________________________________________________________
-
- Scoring is awarded according to a rather complex scheme. All scoring is
- proportional to the level of play, ie. how many lines have been cleared. For
- each ten lines cleared, the level is advanced and the speed is increased.
-
- The more lines you clear in one go, the more points you get per line
- cleared. That is, clearing two lines in one go will yield a higher scoring
- than clearing one line in two goes.
-
- A small bonus is awarded for dropping the brick. The bonus is proportional
- to the number of lines the brick was dropped.
-
- When the help feature is enabled all scoring will be reduced by 25%, due to
- the easier play.
-
- If you have obtained a highscore, it will only be recorded, if the size of
- the game area is such that the number of lines is less than or equal to two
- times the number of columns.
-
-
-
- Extras
- ________________________________________________________________________
-
- Hextris has a number of shortcuts available, as described below.
-
- Clicking the adjust mouse button on the iconbar will open both the game
- window and the Score/Help window. Note that the Score/Help window is also
- automatically opened, if the help feature is enabled.
-
- Closing the game window with the adjust button will close all the windows of
- Hextris.
-
- Clicking the select button in the Score/Help window will toggle the help
- feature.
-
- If you have attained a highscore and Hextris is waiting for you to type it
- in, you are free to close the Hexscores window or start a new game by
- clicking in the game window. Hextris will then automatically insert the name
- of the last highscorer into the list of highscores.
-
-
-
- Technical
- _____________________________________________________________________
-
- This section describes the more esoteric features of Hextris. Reading this
- section will, among other things, enable you to customise the appearance of
- Hextris, by defining your own sprites!
-
- Hextris includes a collection of spritefiles within the directory
- '!Hextris.Sprites'. Each brick consists of four sprites, where each sprite
- has the shape of a hexagon. A spritefile must contain at least three
- sprites. Spritefiles are named according to the mode the sprites within the
- file are defined in.
-
- A spritefile is named 'BXY_abcdef'. We call 'BXY' the modeprefix. The
- elements of the filename are as described below:
-
- 'B' is one of the digits '0', '1', '2' or '3'. The digit represents the base
- two logarithm of the number of bits per pixel (BPP) of the mode the sprites
- are defined in. That is, for modes with 16 colours, B equals '2', while for
- 256 colour modes, B equals '3' etc.
-
- 'X' is a digit '0', '1', '2' etc. The digit represents the XEigFactor for
- the mode the sprites are defined in. The XEigFactor is the ratio between the
- external horizontal resolution and the internal horizontal resolution. F.ex
- in mode 12, the XEigFactor is one, while in mode 13, the XEigFactor is two.
-
- 'Y' is similar to 'X', though 'Y' represents the YEigFactor.
-
- 'abcdef' is a unique string, that is, a filename of at most six characters.
-
-
- When the 'Adapt mode' feature is disabled, Hextris will scale sprites and
- translate colours according to the current screen mode. Hextris will *not*
- try to adapt to the current mode. This can effect slow update of the game
- window. Hextris will only attempt loading of a new spritefile, if the
- current spritefile is incompatible with the current screen mode. This is the
- case when Hextris uses 256 colour sprites and the mode is changed to a 16
- colour mode.
-
- Otherwise, when the 'Adapt mode' feature has been enabled from the menu
- 'Hextris.Options', Hextris will, upon a mode change or a change of sprites
- (from the menu 'Hextris.Options.Sprites'), try its best to adapt to the
- mode. Hextris will try each of the following actions, in the order they
- appear below.
-
- 1 Load the spritefile, whose name is ticked in the submenu
- 'Hextris.Option.Sprites', prefixed by the modeprefix of the current Wimp
- screen mode.
-
- 2 Load the spritefile with the same name as above, but with with an optimal
- mix of the default modeprefix and the modeprefix of the current screenmode.
-
- 3 Load the spritefile with the same name as above, but using the default
- modeprefix.
-
- 4 Load the default spritefile.
-
- 5 Load the spritefile named '212_small'
-
- When Hextris has succeeded in one of the above actions, the name of the file
- loaded, is stored in the default spritefile name.
-
- See the file '!Hextris.Sprites.!ReadMe' for further details of how to design
- your own sprites.
-
-
-
- Disclaimer and Addresses
- ______________________________________________________
-
- First the utterly boring stuff...
-
- Hextris is the exclusive copyright of Mads Meisner-Jensen. Hextris is Public
- Domain and may be freely copied, provided that all files are retained, and
- no changes made. No charge whatsoever for this software should be made under
- any circumstances, including charging for public domain discs!
-
- Hextris is used at your own risk. I, The author Mads Meisner-Jensen, cannot
- accept any liability for any loss or damage arising from the use of Hextris
-
- Any commercial use with the aim of profit of any part of this software and
- documentation, in part or whole is illegal without my written permission.
-
- The files included in release 0.20 are, in alphabetic order:
-
- !Boot
- !Help
- !Hiscores
- !Options
- !Run
- !RunImage
- !Sprites
- Sprites.!ReadMe
- Sprites.112_large
- Sprites.112_medium
- Sprites.112_small
- Sprites.211_large
- Sprites.211_medium
- Sprites.211_small
- Sprites.212_large
- Sprites.212_medium
- Sprites.212_small
- Sprites.312_large
- Sprites.312_lhomo
- Sprites.312_medium
- Sprites.312_mhomo
- Sprites.312_shomo
- Sprites.312_small
- Templates
-
-
-
- Now some not so boring stuff...
-
- If you have *any* comments, bug reports etc., please don't hesitate to
- contact me. You can contact me via electronic mail or human mail. Please -
- no phone calls. I read my e-mail almost every working day.
-
- Mads Meisner-Jensen
- Valdemarsgade 6, st.tv.
- DK-9000 Aalborg
- Denmark
-
- e-mail: mmj@vlsi-gw.vlsi.auc.dk
-